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Arena

516794580Analyzed
4v4 RM · 10d ago on Oct 27, 2026· 71m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1014
+14
🇩🇪 Vietnamese · Germany
1008
+14
🇩🇪 Cumans · Germany
981
+16
🇩🇪 Bengalis · Germany
976
+16
vs
🇨🇱 Spanish · Chile
1007
-16
🇹🇷 Vietnamese · Türkiye
986
-16
🇵🇪 Chinese · Peru
971
-15
🇵🇪 Khmer · Peru
930
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,600 10:02 13:44 31:51 ⛏ Fast Castle
36 2,593 12:16 21:32 48:06 ⚔ Archer Rush
26 1,829 10:31 15:53 34:06 ⛏ Fast Castle
25 1,804 11:17 15:15 44:52 ⛏ Fast Castle
24 1,707 10:48 16:59 32:22 ⛏ Fast Castle
22 1,539 11:43 32:49 48:25 ⚔ Skirmisher Rush
20 1,455 9:54 23:26 35:49 ⚔ Scout Rush
14 979 12:32 17:01 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,255 30,475 16,535 2,480 86,745 89,037
38,950 21,250 20,935 3,555 84,690 127,429
31,050 31,240 16,355 5,960 84,605 94,009
29,230 24,945 11,735 2,450 68,360 103,809
29,485 16,800 20,065 1,900 68,250 88,743
12,845 22,755 20,810 3,020 59,430 69,928
24,120 23,465 6,580 2,650 56,815 79,345
11,700 17,715 6,530 2,635 38,580 43,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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