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Golden Pit

514141047Analyzed
4v4 RM · 2d ago on Oct 16, 2026· 59m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1015
+12
🇨🇦 Mongols · Canada
980
+13
🇦🇷 Koreans · Argentina
878
+18
🇦🇷 Franks · Argentina
855
+19
vs
🇹🇷 Lithuanians · Türkiye
926
-16
🇯🇵 Vietnamese · Japan
922
-16
🇨🇿 Malay · Czechia
920
-15
🇩🇪 Turks · Germany
913
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,318 10:11 22:45 38:58 ⚔ Scout Rush
23 1,385 9:54 14:21 38:57 ⛏ Fast Castle
22 1,293 13:32 20:26 36:35 ⛏ Fast Castle
17 1,019 12:09 23:03 36:38
17 1,010 12:48 18:23 38:25 ⛏ Fast Castle
15 889 11:16 16:45 34:48 ⛏ Fast Castle
15 888 15:22 26:53 43:29 ⛏ Fast Castle
5 319 10:28 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,945 30,714 13,355 2,660 62,674 84,043
16,170 21,000 14,365 3,890 55,425 71,630
20,070 16,105 11,690 3,245 51,110 65,773
25,635 8,815 12,735 2,980 50,165 53,805
20,815 13,730 6,960 2,450 43,955 44,381
22,110 9,925 5,635 2,250 39,920 48,118
13,095 16,095 6,035 1,800 37,025 42,898
1,750 1,393 320 0 3,463 3,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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