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514121347Analyzed
4v4 RM · 2d ago on Oct 16, 2026· 139m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇸 Malians · Palestinian Territories
1053
+12
🇸🇦 Franks · Saudi Arabia
1019
+13
🇵🇸 Italians · Palestinian Territories
984
+14
🇵🇸 Japanese · Palestinian Territories
953
+15
vs
🇦🇹 Goths · Austria
990
-15
🇨🇱 Persians · Chile
946
-13
🇹🇷 Lithuanians · Türkiye
939
-13
🇬🇧 Turks · United Kingdom
938
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 6,869 11:02 17:46 32:57 ⚔ FC into Archers
23 3,242 9:23 16:31 32:32 ⛏ Fast Castle
23 3,183 11:22 20:10 38:40 ⚔ Scout Rush
21 2,854 12:29 20:31 27:10 ⛏ Fast Castle
21 2,862 11:36 18:15 35:10 ⛏ Fast Castle
21 2,871 15:21 20:21 35:34 ⛏ Fast Castle
16 2,293 10:33 17:16 30:38 ⛏ Fast Castle
13 1,837 11:54 16:18 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
88,130 76,455 61,800 7,930 234,315 265,367
90,425 75,905 56,615 8,095 231,040 261,909
84,485 58,665 37,315 5,975 186,440 193,021
72,315 72,445 18,405 5,780 168,945 189,825
72,310 35,570 44,510 5,595 157,985 214,260
72,025 41,570 17,530 3,375 134,500 135,171
62,975 35,405 25,765 4,900 129,045 139,120
41,115 41,618 25,650 5,950 114,333 116,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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