AoeStats
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Nomad

512366830Analyzed
2v2 RM · 4d ago on Oct 9, 2026· 39m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bengalis · France
1449
+13
🇳🇬 Sicilians · Nigeria
1346
+17
vs
🇫🇷 Persians · France
1376
-15
🇬🇧 Goths · United Kingdom
1364
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,722 14:53 19:00 — ⛏ Fish Boom FC
37 1,440 14:12 18:30 33:12 ⛏ Fish Boom FC
33 1,310 14:24 20:27 — ⛏ Fish Boom FC
29 1,143 11:59 20:35 34:05 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
17,920 15,411 8,420 2,555 44,306 49,037
17,120 16,313 4,495 850 38,778 42,537
8,055 7,601 2,600 3,415 21,671 22,730
7,725 7,564 1,220 2,000 18,509 21,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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