AoeStats
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Coastal Forest

512686702Analyzed
3v3 RM · 7d ago on Oct 10, 2026· 100m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1582
+6
🇹🇼 Persians · Taiwan
1170
+20
🇹🇼 Varangians · Taiwan
1113
+22
vs
🇳🇱 Britons · Netherlands
1331
-18
🇳🇱 Danes · Netherlands
1303
-17
🇳🇱 Bohemians · Netherlands
1226
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 6,592 11:30 15:44 33:10 ⛏ Fast Castle
56 5,607 13:00 19:18 28:14 ⛏ Fish Boom FC
55 5,488 10:09 21:28 37:14 ⚔ Scout Rush
38 3,826 10:46 25:18 43:13 ⛏ Fast Castle
37 3,685 9:54 19:00 32:09 ⛏ Fish Boom FC
33 3,302 11:14 14:51 34:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
98,960 51,353 34,475 2,030 186,818 189,064
96,130 55,494 17,480 4,205 173,309 182,817
47,405 65,326 56,510 2,485 171,726 171,830
68,990 47,650 31,450 4,165 152,255 168,289
46,935 64,823 28,550 8,085 148,393 153,837
34,805 63,404 44,815 3,700 146,724 157,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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