AoeStats
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Arabia

514224331Analyzed
3v3 RM · 2d ago on Oct 17, 2026· 72m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Slavs · Vietnam
1684
+15
🇲🇽 Teutons · Mexico
1544
+20
🇻🇳 Dravidians · Vietnam
1440
+24
vs
🇦🇷 Saxons · Argentina
1680
-21
🇦🇷 Persians · Argentina
1628
-19
🇦🇷 Italians · Argentina
1616
-19
Player eAPM Actions Feudal Castle Imperial Opening
65 4,681 11:56 19:04 37:05 ⚔ Drush FC
64 4,632 9:04 21:46 40:38 ⚔ Archer Rush
62 4,448 9:12 22:30 35:48 ⚔ Archer Rush
58 4,162 9:02 21:57 36:43 ⚔ Archer Rush
55 3,932 8:22 21:49 51:02 ⚔ Scout Rush
48 3,469 8:51 24:29 48:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
50,520 18,468 22,400 6,275 97,663 98,774
29,325 42,883 21,930 1,400 95,538 107,133
55,585 17,439 17,905 2,265 93,194 100,591
36,590 34,932 15,900 5,440 92,862 97,194
35,545 25,189 17,535 3,200 81,469 84,908
20,405 32,672 23,545 2,160 78,782 81,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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