AoeStats
← Lukan

Four Lakes

503743346Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 49m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Shu · Canada
1194
+12
🇲🇽 Malians · Mexico
1181
+12
vs
🇵🇪 Chinese · Peru
1141
-14
🇺🇸 Turks · United States
1060
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,964 9:30 19:18 37:35 ⛏ Fish Boom FC
31 1,509 10:49 20:04 39:20 ⛏ Fish Boom FC
23 1,151 10:41 16:29 32:59 ⛏ Fish Boom FC
15 753 10:13 17:43 27:31

Resources

Player Food Wood Gold Stone Spent Collected
14,055 18,815 10,300 1,600 44,770 54,457
20,205 11,581 10,750 1,910 44,446 48,483
16,485 19,277 5,330 3,330 44,422 55,632
8,660 4,860 5,000 300 18,820 18,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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