AoeStats
← Lukan

Hideout

503737402Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 50m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Britons · Peru
1127
+14
🇦🇺 Bulgarians · Australia
1107
+15
vs
🇦🇷 Sicilians · Argentina
1314
-24
🇵🇪 Khmer · Peru
871
-6
Player eAPM Actions Feudal Castle Imperial Opening
46 2,335 9:24 15:08 33:58 ⛏ Fast Castle
43 2,181 9:14 17:26 36:25 ⛏ Fast Castle
34 1,706 10:59 23:22 47:31
25 1,265 11:24 17:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,440 16,359 20,305 3,765 91,869 97,858
24,610 23,053 7,775 3,145 58,583 68,701
21,855 11,722 10,060 1,910 45,547 50,613
5,745 5,980 1,765 1,000 14,490 16,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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