AoeStats
← Lukan

Four Lakes

503726640Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 35m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1132
+17
🇵🇪 Shu · Peru
1093
+19
vs
🇦🇷 Berbers · Argentina
1171
-19
🇦🇷 Dravidians · Argentina
1145
-18
Player eAPM Actions Feudal Castle Imperial Opening
63 2,263 9:27 25:11 — ⚔ Fish Boom into Scouts
57 2,021 10:41 15:16 — ⛏ Fast Castle
54 1,941 8:58 20:35 —
20 723 11:14 22:57 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,695 9,057 2,635 100 22,487 28,196
10,635 5,049 1,430 130 17,244 18,706
5,850 3,039 2,055 1,950 12,894 13,802
4,330 4,830 1,495 100 10,755 11,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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