AoeStats
← Lukan

Yucatan

503648177Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 57m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Britons · Peru
1078
+15
🇨🇱 Teutons · Chile
1063
+33
vs
🇫🇮 Inca · Finland
1059
-15
🇩🇪 Armenians · Germany
1048
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 3,478 10:54 21:42 41:28 ⚔ Scouts into Skirms
35 2,027 9:42 17:09 33:43 ⛏ Fast Castle
31 1,817 9:47 24:36 48:03
11 625 12:01 18:56 44:40 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,920 20,150 9,205 2,095 61,370 66,980
27,675 15,195 13,285 3,300 59,455 72,536
16,830 21,450 12,130 5,030 55,440 100,369
7,310 7,198 4,255 1,465 20,228 28,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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