AoeStats
← Lukan

Arabia

503640656Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 60m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1110
+15
🇺🇸 Italians · United States
1110
+15
vs
🇵🇪 Shu · Peru
1093
-15
🇦🇷 Khmer · Argentina
1071
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,253 9:07 23:13 39:51 ⚔ Archer Rush
47 2,836 10:31 18:05 —
42 2,529 8:39 21:10 41:33 ⚔ Scout Rush
39 2,320 10:53 23:26 33:50 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,745 36,202 18,130 1,630 85,707 90,353
31,955 15,372 11,380 2,305 61,012 66,444
18,695 17,383 11,485 2,445 50,008 60,563
16,435 11,389 7,855 1,795 37,474 44,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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