AoeStats
← Lukan

Nomad

503501009Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 43m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Shu · Peru
1080
+13
🇺🇸 Celts · United States
985
+18
vs
🇲🇽 Japanese · Mexico
1039
-16
🇫🇷 Franks · France
1004
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,024 14:57 24:40 43:00 ⚔ Fish Boom into Archers
30 1,277 15:27 22:58 — ⚔ Fish Boom into Scouts
16 680 14:02 20:54 41:46 ⛏ Fish Boom FC
16 712 17:24 22:33 37:30 ⚔ Fish Boom into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
16,720 21,980 6,580 2,355 47,635 51,350
10,700 11,275 4,170 1,600 27,745 37,791
10,745 8,617 4,710 1,050 25,122 30,031
6,685 7,253 3,210 1,435 18,583 22,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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