AoeStats
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Arabia

507626609Analyzed
3v3 RM · 1mo ago on Sep 19, 2026· 51m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1173
+14
🇲🇽 Sicilians · Mexico
1127
+16
🇦🇷 Maya · Argentina
990
+21
vs
🇲🇽 Teutons · Mexico
1147
-18
🇲🇽 Georgians · Mexico
1126
-17
🇲🇽 Persians · Mexico
1091
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,393 11:12 23:17 42:18 ⚔ Archer Rush
42 2,166 10:54 18:15 46:35
36 1,855 12:18 18:56 — ⛏ Fast Castle
26 1,332 9:18 22:23 — ⚔ Scout Rush
21 1,089 9:37 18:22 35:53
20 1,049 10:00 21:58 39:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,550 8,051 11,520 1,505 52,626 59,500
23,410 13,274 9,100 4,015 49,799 67,488
18,610 11,680 6,310 1,450 38,050 44,285
12,330 10,314 8,035 950 31,629 40,943
12,240 8,710 5,445 1,000 27,395 28,009
12,260 11,161 1,915 290 25,626 28,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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