AoeStats
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Pilgrims

516615831Analyzed
4v4 RM · 11d ago on Oct 26, 2026· 31m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Dravidians · Taiwan
1479
+15
🇪🇸 Spanish · Spain
1438
+16
🇪🇸 Bengalis · Spain
1433
+17
🇵🇰 Persians · Pakistan
1417
+17
vs
🇦🇷 Varangians · Argentina
1471
-17
🇻🇳 Persians · Vietnam
1441
-16
🇻🇳 Byzantines · Vietnam
1438
-16
🇻🇳 Japanese · Vietnam
1436
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 1,717 12:24 16:59 — ⚔ Fish Boom FC into Archers
42 1,312 12:39 19:36 — ⛏ Fish Boom FC
40 1,258 9:28 13:15 — ⛏ Fish Boom FC
39 1,219 10:22 18:19 — ⛏ Fish Boom into Fire Galleys FC
36 1,113 11:38 17:09 — ⛏ Fish Boom into Galleys FC
35 1,095 11:11 20:55 — ⛏ Fish Boom into Fire Galleys FC
29 889 11:42 19:41 30:49 ⛏ Fish Boom into Fire Galleys FC
28 872 11:31 18:37 30:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,620 11,135 5,065 300 28,120 28,858
8,565 12,305 4,355 300 25,525 27,705
6,300 7,755 2,490 1,500 18,045 19,739
5,570 7,673 3,235 975 17,453 16,830
5,125 9,210 2,305 655 17,295 18,496
5,450 8,360 2,285 200 16,295 18,524
5,400 6,468 1,440 1,625 14,933 15,669
4,125 5,565 2,715 300 12,705 13,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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