AoeStats
← pepe_del_pardo

Nomad

516360940Analyzed
4v4 RM · 11d ago on Oct 25, 2026· 31m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Portuguese · Netherlands
1526
+13
🇺🇸 Berbers · United States
1519
+14
🇳🇱 Varangians · Netherlands
1457
+16
🇪🇸 Spanish · Spain
1408
+18
vs
🇵🇪 Vietnamese · Peru
1559
-19
🇲🇽 Mongols · Mexico
1509
-17
🇵🇱 Sicilians · Poland
1399
-13
🇬🇧 Bengalis · United Kingdom
1381
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,378 14:02 17:51 — ⛏ Fish Boom FC
40 1,235 14:07 19:05 — ⛏ Fish Boom FC
35 1,086 13:39 18:39 — ⛏ Fish Boom FC
32 1,004 13:45 17:30 — ⛏ Fish Boom FC
27 854 13:44 — — ⚔ Fish Boom into Towers
25 778 13:52 18:49 — ⛏ Fish Boom into Fire Galleys FC
25 768 12:22 18:14 — ⚔ Fish Boom into Towers FC
20 617 13:09 22:15 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,285 8,408 2,495 1,110 19,298 20,215
8,035 6,605 3,030 1,500 19,170 19,260
7,350 5,861 1,475 2,425 17,111 17,528
5,825 7,328 1,715 1,325 16,193 17,311
4,675 4,790 2,525 1,410 13,400 14,011
5,125 3,407 1,240 1,600 11,372 12,037
3,870 4,782 325 1,605 10,582 11,295
3,495 3,574 430 450 7,949 7,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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