AoeStats
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Arena

516336095Analyzed
3v3 RM · 12d ago on Oct 25, 2026· 57m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1452
+14
🇨🇳 Varangians · China
1392
+16
🇨🇳 Vietnamese · China
1356
+18
vs
🇪🇸 Turks · Spain
1425
-17
🇹🇷 Turks · Türkiye
1390
-16
🇺🇾 Koreans · Uruguay
1367
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,917 10:29 14:10 31:27 ⛏ Fast Castle
48 2,757 8:55 23:16 39:53 ⚔ Towers into Archers
35 2,013 12:03 16:26 21:22 ◆ FC into Fast Imp
35 2,032 8:48 19:53 49:43 ⚔ Scout Rush
32 1,853 10:38 14:53 29:20 ⛏ Fast Castle
28 1,637 9:48 13:45 29:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,925 12,915 39,840 950 110,630 133,574
40,535 27,333 18,950 4,825 91,643 100,556
24,470 33,385 14,850 3,710 76,415 96,568
26,610 17,795 13,020 4,710 62,135 70,129
18,675 24,482 13,475 3,155 59,787 61,193
23,155 12,710 13,370 1,050 50,285 57,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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