AoeStats
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Arena

515928797Analyzed
4v4 RM · 13d ago on Oct 24, 2026· 8m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1490
+13
🇺🇦 Ethiopians · Ukraine
1459
+14
🇭🇰 Inca · Hong Kong SAR China
1352
+20
🇹🇷 Romans · Türkiye
1342
+19
vs
🇳🇴 Huns · Norway
1439
-17
🇺🇸 Persians · United States
1428
-17
🇪🇸 Turks · Spain
1405
-16
🇬🇧 Celts · United Kingdom
1398
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 490 — — —
55 476 — — —
54 469 — — —
41 351 — — —
38 327 — — —
36 314 — — —
34 291 — — —
19 160 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 615 0 0 2,415 2,493
1,750 300 0 0 2,050 2,733
1,700 350 0 0 2,050 2,857
1,500 350 0 0 1,850 2,333
1,550 275 0 5 1,830 2,295
1,250 370 0 0 1,620 1,959
1,100 425 0 0 1,525 2,013
800 150 50 0 1,000 771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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