AoeStats
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Nomad

513665329Analyzed
4v4 RM · 1d ago on Oct 14, 2026· 60m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1459
+14
🇮🇹 Franks · Italy
1447
+14
🇪🇸 Varangians · Spain
1348
+18
🇩🇪 Persians · Germany
1347
+19
vs
🇦🇹 Vietnamese · Austria
1428
-17
🇨🇭 Persians · Switzerland
1425
-17
🇩🇪 Bohemians · Germany
1422
-17
🇩🇪 Burgundians · Germany
1357
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,939 13:53 17:35 34:29 ⛏ Fish Boom FC
36 2,172 15:41 29:30 47:11 ⛏ Fish Boom into Fire Galleys FC
34 2,022 13:09 17:45 52:41 ⛏ Fish Boom FC
34 2,058 12:54 16:47 51:46 ⛏ Fish Boom FC
33 2,000 14:02 17:35 51:45 ⛏ Fish Boom FC
32 1,934 12:51 17:01 34:52 ⛏ Fish Boom FC
31 1,879 13:33 18:17 42:44 ⛏ Fish Boom FC
25 1,490 14:30 18:59 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,790 24,595 20,155 6,850 83,390 90,527
22,515 28,548 9,085 2,750 62,898 68,318
40,405 16,149 3,920 1,285 61,759 63,304
24,480 17,007 12,500 3,560 57,547 61,534
27,050 23,285 5,510 1,485 57,330 59,254
25,455 13,440 11,530 3,100 53,525 55,776
17,625 11,395 8,285 3,105 40,410 44,401
11,020 17,818 5,940 1,535 36,313 36,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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