AoeStats
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African Clearing

513492582Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 52m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Berbers · Sweden
1484
+11
🇸🇪 Saxons · Sweden
1390
+14
🇸🇪 Khitans · Sweden
1378
+15
🇧🇷 Huns · Brazil
1348
+17
vs
🇸🇮 Britons · Slovenia
1370
-15
🇧🇷 Vikings · Brazil
1365
-14
🇫🇷 Varangians · France
1349
-14
🇪🇸 Mongols · Spain
1348
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 3,616 12:21 24:18 42:11 ⚔ Archer Rush
49 2,556 12:38 22:57 39:37 ⚔ Scout Rush
45 2,349 12:14 17:44 33:32 ⛏ Fast Castle
45 2,351 14:29 18:34 41:50 ⛏ Fast Castle
43 2,247 13:48 18:53 — ⛏ Fast Castle
38 1,986 13:05 17:03 41:24 ⛏ Fast Castle
37 1,938 13:43 18:30 —
33 1,763 15:18 19:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,790 16,685 23,650 3,155 75,280 84,940
18,475 23,150 16,485 5,200 63,310 72,553
18,255 24,613 8,585 2,990 54,443 60,222
20,735 14,287 10,865 1,150 47,037 48,125
12,685 15,954 9,020 1,675 39,334 41,032
15,460 9,576 2,145 3,530 30,711 30,359
13,070 11,278 2,725 1,650 28,723 30,011
9,305 8,981 4,180 1,180 23,646 25,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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