AoeStats
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African Clearing

513487778Analyzed
3v3 RM · 2d ago on Oct 13, 2026· 34m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bengalis · France
1347
+13
🇨🇭 Persians · Switzerland
1345
+13
🇪🇸 Hindustanis · Spain
1335
+13
vs
🇨🇱 Bohemians · Chile
1312
-14
🇨🇱 Khmer · Chile
1272
-13
🇨🇱 Cumans · Chile
1248
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,401 15:01 19:31 — ⚔ FC into Archers
40 1,365 13:49 18:34 — ⛏ Fast Castle
31 1,071 13:41 19:32 — ⚔ FC into Scouts
31 1,078 13:19 — —
26 912 11:57 27:07 — ⚔ Scout Rush
23 788 13:58 18:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,635 4,665 5,645 850 22,795 22,485
9,100 6,409 1,880 950 18,339 18,526
9,990 5,668 2,200 205 18,063 17,825
7,535 6,330 2,180 850 16,895 17,670
5,450 5,611 3,450 2,150 16,661 18,326
3,930 4,039 350 220 8,539 8,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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