AoeStats
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Arena

513213603Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 0m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Aztecs · China
1287
+17
🇦🇷 Italians · Argentina
1279
+17
🇭🇰 Mongols · Hong Kong SAR China
1268
+18
🇰🇷 Khmer · South Korea
1228
+20
vs
🇩🇪 Italians · Germany
1377
-21
🇪🇸 Turks · Spain
1355
-20
🇧🇷 Cumans · Brazil
1263
-16
🇪🇸 Saracens · Spain
1245
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 56 — — —
46 45 — — —
39 38 — — —
33 32 — — —
27 26 — — —
15 15 — — —
15 15 — — —
9 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
150 0 0 0 150 0
100 0 0 0 100 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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