AoeStats
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Arena

513206682Analyzed
4v4 RM · 4d ago on Oct 12, 2026· 36m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1425
+11
🇮🇹 Burmese · Italy
1420
+11
🇪🇸 Turks · Spain
1341
+14
🇬🇧 Shu · United Kingdom
1265
+17
vs
🇧🇷 Turks · Brazil
1467
-19
🇮🇳 Khmer · India
1272
-12
🇪🇨 Burgundians · Ecuador
1261
-12
🇧🇷 Tupi · Brazil
1217
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 1,577 11:11 15:56 31:17 ⛏ Fast Castle
42 1,531 8:46 23:10 33:28 ⚔ Towers FC
41 1,495 10:36 13:42 28:32 ⛏ Fast Castle
37 1,331 10:58 14:48 — ⛏ Fast Castle
34 1,229 12:13 17:28 21:45 ◆ FC into Fast Imp
28 1,025 10:59 15:46 34:32 ⛏ Fast Castle
23 845 10:02 24:54 — ⚔ Towers into Champis
21 772 11:18 14:04 27:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,160 16,005 5,735 1,800 42,700 50,935
22,245 10,510 7,790 1,050 41,595 50,832
13,370 10,080 6,205 200 29,855 32,277
13,605 9,620 3,570 375 27,170 30,235
7,125 8,494 5,545 2,575 23,739 24,435
8,980 6,795 6,725 200 22,700 25,036
9,645 7,323 2,635 1,555 21,158 23,187
7,640 9,975 1,425 1,815 20,855 20,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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