AoeStats
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Arena

513198673Analyzed
4v4 RM · 2d ago on Oct 12, 2026· 48m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
1341
+17
🇩🇪 Ethiopians · Germany
1315
+18
🇨🇭 Vikings · Switzerland
1251
+21
🇬🇧 Bengalis · United Kingdom
1242
+21
vs
🇵🇪 Burmese · Peru
1523
-24
🇦🇷 Cumans · Argentina
1458
-23
🇦🇷 Dravidians · Argentina
1423
-22
🇨🇱 Persians · Chile
1056
-8
Player eAPM Actions Feudal Castle Imperial Opening
62 3,055 11:23 15:00 35:43 ⛏ Fast Castle
54 2,664 9:56 24:32 48:19 ⛏ Fast Castle
53 2,583 10:24 14:18 34:58 ⛏ Fast Castle
42 2,064 11:31 15:40 32:27 ⛏ Fast Castle
41 1,993 12:21 16:30 21:05 ◆ FC into Fast Imp
39 1,926 9:58 13:33 36:25 ⛏ Fast Castle
35 1,713 9:34 23:20 35:52 ⚔ Archer Rush
14 680 11:09 14:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,815 19,670 16,470 5,285 72,240 82,263
30,155 21,890 9,465 950 62,460 72,603
31,665 11,125 14,250 2,050 59,090 64,838
24,400 11,105 19,495 1,250 56,250 61,345
15,790 13,280 14,160 1,065 44,295 47,085
18,415 11,055 12,350 280 42,100 44,550
14,945 10,448 8,290 2,860 36,543 39,200
2,550 1,915 520 220 5,205 5,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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