AoeStats
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Arena

504333947Analyzed
4v4 RM · 2mo ago on Sep 4, 2026· 43m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
1604
+10
🇲🇽 Goths · Mexico
1588
+11
🇦🇷 Malians · Argentina
1551
+12
🇺🇾 Portuguese · Uruguay
1546
+12
vs
🇦🇷 Lithuanians · Argentina
1572
-15
🇪🇸 Saracens · Spain
1455
-11
🇦🇷 Wu · Argentina
1432
-10
🇦🇷 Tupi · Argentina
1394
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 2,574 9:52 14:07 29:05 ⛏ Fast Castle
51 2,215 10:24 14:24 26:20 ⛏ Fast Castle
40 1,742 10:53 14:34 31:17 ⛏ Fast Castle
39 1,704 10:58 14:52 37:21 ⛏ Fast Castle
39 1,678 12:13 16:22 30:26 ⛏ Fast Castle
36 1,550 9:38 13:18 29:29 ⛏ Fast Castle
34 1,479 10:37 14:15 28:21 ⚔ FC into Scouts
28 1,231 10:01 13:53 25:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,330 20,685 14,635 1,805 66,455 72,799
24,620 23,795 11,720 3,015 63,150 71,702
24,160 16,080 13,920 2,150 56,310 59,007
19,525 17,060 11,745 2,540 50,870 62,069
18,990 18,285 11,060 1,560 49,895 58,051
21,755 12,146 6,825 1,155 41,881 45,427
12,615 14,545 13,440 245 40,845 47,199
10,720 9,418 4,050 1,150 25,338 27,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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