AoeStats
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Arabia

511790858Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 35m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
1215
+10
🇨🇴 Sicilians · Colombia
1131
+14
vs
🇬🇧 Mongols · United Kingdom
1123
-13
🇬🇧 Varangians · United Kingdom
1048
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 1,897 9:19 22:51 — ⚔ Archer Rush
47 1,675 10:04 23:46 — ⚔ Archer Rush
39 1,393 9:27 19:54 — ⚔ Scouts FC
29 1,011 9:53 24:21 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,460 6,459 2,915 1,525 21,359 21,596
7,710 7,992 4,515 100 20,317 22,494
9,120 7,433 3,380 325 20,258 24,669
7,405 5,890 4,345 110 17,750 18,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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