AoeStats
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MegaRandom

511725091Analyzed
2v2 RM · 14d ago on Oct 6, 2026· 3m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
685
+16
🇫🇷 Tatars · France
643
+18
vs
🇦🇺 Portuguese · Australia
798
-21
🇬🇧 Goths · United Kingdom
585
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 102 — — —
28 86 — — —
13 40 — — —
10 31 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 150 0 0 550 417
400 25 50 0 475 318
300 150 0 0 450 279
0 0 0 0 0 305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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