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515491739Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 47m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Slavs · Hungary
1392
+15
🇹🇷 Koreans · Türkiye
1347
+16
🇭🇺 Saxons · Hungary
1346
+16
🇭🇰 Poles · Hong Kong SAR China
1293
+19
vs
🇻🇳 Ethiopians · Vietnam
1483
-22
🇻🇳 Franks · Vietnam
1473
-21
🇻🇳 Vietnamese · Vietnam
1323
-15
🇻🇳 Persians · Vietnam
1144
-8
Player eAPM Actions Feudal Castle Imperial Opening
68 3,282 9:18 20:52 43:04 ⚔ M@A into Skirms
63 3,014 8:43 22:34 39:00 ⚔ Archer Rush
50 2,417 8:47 25:41 39:06 ⚔ Archer Rush
48 2,302 10:21 21:32 44:14 ⚔ Scout Rush
34 1,619 11:13 21:03 — ⛏ Fast Castle
33 1,584 9:02 21:46 38:36 ⚔ Scout Rush
31 1,505 8:47 23:38 41:40 ⚔ Archers into Towers
31 1,489 11:00 16:54 38:05 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
29,970 15,000 19,870 1,240 66,080 72,012
25,320 14,334 11,645 1,255 52,554 57,735
24,555 8,390 15,320 2,805 51,070 52,822
14,900 17,835 12,410 1,470 46,615 51,361
18,970 9,555 11,195 1,825 41,545 45,108
15,120 15,473 3,940 2,935 37,468 39,072
11,275 11,622 7,085 2,275 32,257 36,107
8,075 9,393 7,460 2,055 26,983 30,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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