AoeStats
← MGtheEvil

Oasis

508689509Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 27m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Bohemians · Bangladesh
783
+20
🇧🇩 Portuguese · Bangladesh
783
+20
🇬🇧 Britons · United Kingdom
890
-21
🇪🇸 Vietnamese · Spain
842
-19
Player eAPM Actions Feudal Castle Imperial Opening
38 1,044 11:02 15:13 — ⛏ Fast Castle
27 740 12:05 22:32 — ⛏ Fast Castle
22 595 12:10 21:41 — ⚔ Archer Rush
14 376 11:26 15:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,150 3,313 1,045 1,425 10,933 10,996
2,450 4,163 2,365 650 9,628 10,620
4,125 3,835 795 775 9,530 11,058
2,400 3,325 1,870 650 8,245 9,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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