AoeStats
← MGtheEvil

Fortress

507724902Analyzed
2v2 RM · 15d ago on Sep 19, 2026· 76m 23s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Persians · Bangladesh
727
+17
🇧🇩 Ethiopians · Bangladesh
726
+17
🇨🇳 Chinese · China
773
-17
🇹🇼 Magyars · Taiwan
740
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 2,187 8:15 12:58 28:43 ⛏ Fast Castle
17 1,287 8:30 12:37 24:13 ⛏ Fast Castle
16 1,189 7:55 16:08 31:07 ⛏ Fast Castle
12 945 8:54 13:11 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,035 19,495 24,480 5,080 111,090 120,931
45,190 34,930 17,150 3,300 100,570 101,472
23,165 36,150 16,110 1,960 77,385 102,311
35,630 26,605 11,100 1,050 74,385 83,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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