AoeStats
← floriancarotte

MegaRandom

511377750Analyzed
3v3 RM · 11d ago on Oct 4, 2026· 36m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1035
+12
🇬🇧 Magyars · United Kingdom
961
+15
🇫🇷 Sicilians · France
912
+18
vs
🇷🇴 Hindustanis · Romania
975
-16
🇧🇪 Italians · Belgium
943
-15
🇨🇱 Cumans · Chile
917
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 705 11:45 22:54 33:05 ⛏ Fish Boom
18 646 10:53 16:38 32:45 ⛏ Fast Castle
16 582 11:12 20:16 — ⚔ Scout Rush
14 520 10:50 20:34 32:37
11 399 12:58 17:39 — ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,465 8,482 3,845 950 27,742 32,799
10,370 7,255 2,670 950 21,245 23,482
8,395 8,913 2,520 850 20,678 29,909
10,340 5,024 3,260 1,500 20,124 23,214
7,530 4,400 1,750 950 14,630 19,357
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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