AoeStats
← floriancarotte

Coastal Forest

511373784Analyzed
3v3 RM · 11d ago on Oct 4, 2026· 18m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
1021
+14
🇬🇧 Britons · United Kingdom
944
+17
🇫🇷 Sicilians · France
893
+19
vs
🇦🇷 Vietnamese · Argentina
1070
-20
🇦🇷 Italians · Argentina
931
-15
🇦🇷 Mongols · Argentina
926
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 403 10:27 — — ⚔ Skirmisher Rush
19 362 9:30 — —
19 354 10:29 — — ⚔ Archer Rush
14 271 11:53 — — ⚔ Skirms into Archers
14 270 10:49 15:16 — ⛏ Fast Castle
12 232 12:51 17:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,645 2,440 500 0 6,585 7,073
3,075 2,170 395 0 5,640 6,675
3,400 1,695 250 100 5,445 6,314
2,775 2,170 385 0 5,330 5,554
2,725 1,815 250 250 5,040 6,278
1,900 1,850 410 5 4,165 6,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.