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Coastal Forest

512461971Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 49m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1274
+14
🇫🇷 Jurchens · France
1269
+15
🇨🇱 Varangians · Chile
1259
+15
🇨🇴 Italians · Colombia
1211
+17
vs
🇨🇭 Khmer · Switzerland
1394
-21
🇨🇭 Lithuanians · Switzerland
1253
-16
🇨🇭 Japanese · Switzerland
1208
-14
🇨🇭 Britons · Switzerland
1100
-10
Player eAPM Actions Feudal Castle Imperial Opening
56 2,767 10:17 17:56 32:47 ⛏ Fast Castle
55 2,729 8:52 24:56 40:56 ⚔ Scout Rush
44 2,157 8:23 23:41 44:35 ⚔ Scout Rush
38 1,892 10:46 16:10 33:55 ◆ FC into Fire Galleys
37 1,811 9:26 21:45 37:54 ⚔ Scout Rush
37 1,844 9:14 25:55 44:24 ⚔ Archer Rush
34 1,676 10:39 16:33 34:11 ⛏ Fish Boom into Fire Galleys FC
33 1,614 9:14 25:42 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,385 14,493 12,205 970 52,053 55,406
24,040 11,183 15,220 1,195 51,638 53,499
22,390 10,980 10,310 2,925 46,605 48,295
16,725 12,018 12,180 335 41,258 43,775
14,570 11,711 7,775 2,255 36,311 46,557
16,350 8,254 5,800 300 30,704 34,824
9,525 9,654 6,510 2,415 28,104 29,419
6,175 7,897 3,470 330 17,872 18,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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