AoeStats
← [hkbb] Munzo__

Arabia

511852485Analyzed
2v2 RM · 14d ago on Oct 6, 2026· 45m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Berbers · Canada
1894
+7
🇦🇷 Khmer · Argentina
1667
+15
vs
🇮🇳 Poles · India
1687
-12
🇨🇳 Bohemians · China
1652
-10
Player eAPM Actions Feudal Castle Imperial Opening
68 3,064 8:33 22:49 — ⚔ Scout Rush
67 3,059 8:42 21:07 35:01 ⚔ Archer Rush
60 2,731 9:18 24:08 44:31 ⚔ Scout Rush
53 2,388 8:46 22:16 37:36 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,185 9,971 15,305 1,140 50,601 51,039
14,050 14,777 9,590 2,515 40,932 43,866
12,845 12,353 10,110 860 36,168 39,335
17,975 8,962 8,670 550 36,157 37,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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