AoeStats
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MegaRandom

511150596Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 46m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
687
+9
🇲🇽 Britons · Mexico
682
+9
🇺🇸 Saxons · United States
667
+9
🇩🇪 Slavs · Germany
640
+10
vs
🇨🇿 Bohemians · Czechia
619
-12
🇨🇦 Mongols · Canada
560
-11
🇨🇷 Persians · Costa Rica
450
-7
🇨🇦 Koreans · Canada
433
-7
Player eAPM Actions Feudal Castle Imperial Opening
19 871 15:42 21:34 46:14 ◆ Fire Galleys FC
18 810 11:46 21:02 41:47 ⛏ Fast Castle
13 581 8:41 19:29 — ⛏ Fast Castle
12 573 13:16 22:44 43:53 ⛏ Fast Castle
11 522 11:44 19:22 26:00 ⛏ Fish Boom FC into Fast Imp
10 459 9:58 24:12 33:54 ⛏ Fast Castle
8 362 11:45 21:17 35:05 ⛏ Fast Castle
6 256 14:15 23:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,845 15,490 6,705 4,895 40,935 46,292
12,755 13,695 8,185 2,995 37,630 40,290
9,600 12,936 5,320 975 28,831 37,526
7,500 10,920 4,280 1,830 24,530 30,726
7,300 8,586 2,855 2,190 20,931 22,122
6,490 5,894 4,280 775 17,439 18,566
6,400 3,032 2,150 1,400 12,982 18,938
4,200 4,907 530 750 10,387 16,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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