AoeStats
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Nomad

503447948Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 43m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
1781
+10
🇫🇷 Mongols · France
1764
+11
🇫🇷 Tatars · France
1697
+13
🇧🇪 Wei · Belgium
1687
+14
vs
🇬🇪 Franks · Georgia
1693
-14
🇬🇪 Goths · Georgia
1692
-14
🇬🇪 Ethiopians · Georgia
1605
-10
🇬🇪 Inca · Georgia
1572
-9
Player eAPM Actions Feudal Castle Imperial Opening
63 2,787 12:56 16:38 37:57 ⛏ Fish Boom FC
44 1,944 12:18 16:48 36:02 ⛏ Fish Boom FC
43 1,905 14:58 19:09 34:44 ⚔ Fish Boom into Archers FC
39 1,733 13:46 17:35 — ⛏ Fish Boom FC
37 1,607 14:06 28:35 41:03 ⚔ Fish Boom into Towers into Archers
36 1,604 13:38 23:46 41:48 ⛏ Fish Boom into Galleys FC
35 1,544 14:18 18:12 42:41 ⛏ Fish Boom FC
31 1,371 13:29 17:03 37:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,915 17,318 5,515 2,250 48,998 52,698
17,025 16,716 8,985 5,025 47,751 50,953
19,385 10,684 9,730 3,585 43,384 43,136
15,235 12,012 5,715 3,825 36,787 37,097
14,225 12,093 7,220 2,460 35,998 39,256
11,335 8,705 4,300 2,705 27,045 29,368
8,280 6,746 2,945 1,910 19,881 21,398
6,500 7,023 2,930 1,225 17,678 18,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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