AoeStats
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Fortress

510121287Analyzed
4v4 RM · 16d ago on Sep 29, 2026· 3m 56s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Romans · Austria
614
+10
🇮🇳 Teutons · India
581
+11
🇮🇳 Turks · India
581
+11
🇯🇵 Persians · Japan
572
+12
vs
🇪🇸 Britons · Spain
586
-15
🇮🇳 Khmer · India
469
-11
🇨🇴 Vietnamese · Colombia
452
-10
🇺🇸 Goths · United States
392
-8
Player eAPM Actions Feudal Castle Imperial Opening
16 62 — — —
14 55 — — —
13 50 — — —
13 52 — — —
11 42 — — —
9 36 — — —
5 21 — — —
2 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 100 0 0 1,000 1,375
450 300 0 0 750 610
550 200 0 0 750 924
400 225 0 0 625 820
450 100 50 0 600 670
250 200 50 0 500 640
250 200 0 0 450 660
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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