AoeStats
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Black Forest

509901037Analyzed
3v3 RM · 18d ago on Sep 28, 2026· 89m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
757
+13
🇪🇸 Bohemians · Spain
724
+14
🇯🇴 Persians · Jordan
715
+15
vs
🇨🇳 Franks · China
779
-17
🇨🇱 Turks · Chile
671
-13
🇦🇹 Romans · Austria
626
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 2,297 17:44 34:15 39:57 ⚔ Skirmisher Rush
18 1,564 18:44 22:59 29:21 ◆ FC into Fast Imp
17 1,479 13:00 25:12 38:41 ⚔ Towers FC
14 1,247 14:13 24:21 49:44 ⛏ Fast Castle
14 1,238 13:27 26:08 40:59
12 1,038 13:04 20:57 67:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,035 39,614 26,090 5,270 92,009 137,588
22,955 41,046 23,650 1,410 89,061 111,461
31,745 13,583 16,810 4,130 66,268 79,815
21,990 23,962 16,610 2,920 65,482 83,864
16,945 26,572 19,545 1,725 64,787 93,538
24,695 19,551 16,220 2,860 63,326 83,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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