AoeStats
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Nomad

508607012Analyzed
3v3 RM · 1mo ago on Sep 23, 2026· 39m 42s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Burgundians · Netherlands
917
+8
🇵🇱 Bulgarians · Poland
819
+11
🇭🇺 Romans · Hungary
738
+14
vs
🇨🇳 Saxons · China
784
-13
🇦🇹 Romans · Austria
681
-10
🇪🇸 Franks · Spain
674
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,340 17:48 27:32 — ⛏ Fish Boom
22 861 14:28 25:34 — ⚔ Scout Rush
21 848 13:41 21:02 — ⛏ Fish Boom FC
16 634 15:31 21:43 — ⛏ Fish Boom FC
12 476 18:30 33:09 — ⚔ M@A Rush
10 407 21:18 29:19 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
10,175 6,201 4,225 2,150 22,751 24,012
7,265 8,505 2,835 1,920 20,525 25,795
7,015 10,906 250 300 18,471 21,569
6,610 5,879 1,360 995 14,844 14,994
5,960 6,695 720 500 13,875 18,372
6,540 3,580 1,005 125 11,250 12,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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