AoeStats
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Black Forest

508604862Analyzed
3v3 RM · 1mo ago on Sep 23, 2026· 26m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
760
+13
🇦🇹 Romans · Austria
664
+17
🇪🇸 Chinese · Spain
657
+17
vs
🇦🇹 Malians · Austria
760
-19
🇫🇷 Vietnamese · France
669
-15
🇫🇷 Franks · France
617
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 635 12:54 24:31 — ⛏ Fast Castle
18 472 13:26 24:17 — ⛏ Fish Boom
16 426 14:10 26:24 — ⛏ Fast Castle
16 423 12:36 23:16 — ⚔ Fish Boom into Archers
16 430 12:16 19:27 — ⛏ Fast Castle
10 267 11:53 25:11 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,160 5,455 990 1,300 13,905 14,269
5,645 3,995 675 100 10,415 11,623
4,475 5,005 550 200 10,230 12,885
4,500 3,938 600 935 9,973 12,648
3,125 3,530 890 125 7,670 9,790
3,170 2,877 400 120 6,567 7,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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