AoeStats
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Baltic

511685452Analyzed
4v4 RM · 10d ago on Oct 6, 2026· 38m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
806
+13
🇨🇳 Bengalis · China
760
+15
🇦🇷 Malians · Argentina
735
+16
🇻🇳 Magyars · Vietnam
722
+17
vs
🇺🇸 Portuguese · United States
845
-58
🇺🇸 Spanish · United States
781
-17
🇮🇳 Slavs · India
662
-12
🇲🇽 Burmese · Mexico
660
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 1,855 10:18 27:28 — ⚔ Scout Rush
37 1,428 10:50 14:34 30:37 ⛏ Fast Castle
34 1,330 10:57 15:27 32:00 ⛏ Fast Castle
19 755 10:32 20:27 35:14 ⛏ Fish Boom FC
18 694 11:55 — — ⛏ Fish Boom into Fire Galleys
18 697 19:21 37:38 — ⚔ Fish Boom into Drush into Fire Galleys
17 651 12:16 24:41 36:11 ⛏ Fast Castle
13 514 10:49 30:09 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
26,285 13,135 7,245 3,100 49,765 59,634
21,860 13,535 8,765 1,800 45,960 53,078
13,010 7,694 5,350 2,060 28,114 31,374
10,110 5,583 4,580 2,880 23,153 24,144
7,660 7,600 2,850 0 18,110 22,553
3,825 5,815 2,510 160 12,310 17,675
4,125 6,825 1,155 100 12,205 15,235
5,075 5,296 690 245 11,306 20,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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