AoeStats
← julianbonino10

Arena

511680946Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 52m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
909
+13
🇨🇴 Huns · Colombia
886
+14
🇺🇸 Slavs · United States
883
+14
🇵🇪 Khmer · Peru
868
+15
vs
🇺🇸 Saxons · United States
921
-18
🇨🇳 Burgundians · China
879
-15
🇦🇷 Portuguese · Argentina
814
-13
🇦🇷 Slavs · Argentina
745
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 2,121 11:55 21:01 35:12 ⛏ Fast Castle
35 1,821 10:40 15:29 31:15 ⛏ Fast Castle
27 1,416 11:57 15:56 31:31 ⛏ Fast Castle
25 1,288 10:34 18:13 32:14 ⛏ Fast Castle
20 1,025 11:23 15:29 24:01 ◆ FC into Fast Imp
20 1,056 9:58 19:21 31:04 ⛏ Fast Castle
18 956 10:08 23:33 32:35 ⛏ Fast Castle
16 831 9:34 16:21 29:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,880 12,290 15,030 7,605 61,805 69,305
24,330 16,915 15,520 3,085 59,850 68,399
21,755 21,540 13,035 2,325 58,655 78,038
21,115 23,153 10,195 2,780 57,243 78,897
19,430 17,530 10,875 3,150 50,985 72,089
22,450 9,890 15,795 1,500 49,635 65,740
9,950 19,800 8,885 3,225 41,860 53,478
14,525 9,285 6,560 1,650 32,020 40,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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