AoeStats
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African Clearing

511897617Analyzed
4v4 RM · 13d ago on Oct 7, 2026· 82m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Inca · Canada
1450
+11
🇺🇸 Lithuanians · United States
1419
+12
🇲🇽 Persians · Mexico
1198
+21
🇺🇸 Berbers · United States
1044
+94
vs
🇲🇽 Goths · Mexico
1358
-19
1312
-18
🇦🇷 Vikings · Argentina
1292
-17
🇮🇳 Portuguese · India
1286
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 5,145 13:55 18:05 47:45 ⛏ Fast Castle
56 4,608 12:53 20:08 37:18 ⛏ Fast Castle
55 4,533 11:30 27:07 46:08 ⚔ Champi Rush
55 4,568 13:01 20:36 42:01 ⚔ Scout Rush
41 3,359 12:54 24:35 43:42 ⚔ Archer Rush
36 3,010 12:03 17:06 37:50 ⛏ Fast Castle
36 3,014 14:54 26:41 42:48 ⚔ Drush FC
26 2,143 12:54 18:08 35:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,165 32,348 41,885 9,605 153,003 155,884
61,015 51,630 31,490 5,425 149,560 173,479
75,860 35,279 23,040 3,300 137,479 138,518
36,405 29,355 25,650 10,660 102,070 108,106
44,680 38,262 10,490 3,840 97,272 102,881
28,805 30,915 25,920 1,200 86,840 108,819
30,280 29,790 11,065 2,605 73,740 84,179
15,890 17,170 11,710 2,430 47,200 50,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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