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African Clearing

513133786Analyzed
4v4 RM · 4d ago on Oct 12, 2026· 62m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1360
+17
🇦🇷 Vietnamese · Argentina
1353
+17
🇹🇷 Shu · Türkiye
1345
+17
🇨🇿 Gurjaras · Czechia
1302
+19
vs
🇨🇳 Italians · China
1418
-19
🇦🇺 Lithuanians · Australia
1410
-20
🇮🇳 Sicilians · India
1372
-17
🇨🇳 Saracens · China
1280
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,918 11:27 23:00 42:34 ⚔ Scout Rush
45 2,851 12:52 23:17 44:01 ⚔ Archers into Scouts
43 2,725 13:36 17:26 35:02 ⛏ Fast Castle
39 2,477 13:23 25:07 49:30 ⚔ Towers FC
38 2,365 16:12 21:21 44:23 ⚔ Drush FC
36 2,278 11:58 23:36 38:47 ⚔ Scout Rush
32 1,991 14:56 19:03 38:59 ⛏ Fast Castle
31 1,973 13:22 26:54 43:31 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,490 29,941 13,715 3,800 80,946 91,950
42,305 13,586 13,645 3,200 72,736 74,782
26,460 19,543 19,920 2,350 68,273 76,179
25,675 28,369 8,165 2,575 64,784 76,534
21,865 28,590 10,270 3,750 64,475 68,472
18,415 22,549 17,540 1,100 59,604 81,342
28,485 13,855 9,735 5,980 58,055 59,028
21,595 14,860 13,840 3,315 53,610 65,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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