AoeStats
← Silent Bill

Nomad

513129371Analyzed
4v4 RM · 25d ago on Oct 12, 2026· 45m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Hindustanis · Australia
1494
+13
🇦🇺 Bohemians · Australia
1356
+18
🇮🇳 Teutons · India
1350
+18
🇦🇷 Magyars · Argentina
1334
+19
vs
🇦🇺 Bohemians · Australia
1440
-18
🇨🇳 Mongols · China
1439
-18
🇩🇪 Vietnamese · Germany
1427
-18
🇦🇷 Vikings · Argentina
1333
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,351 14:14 18:03 34:29 ⛏ Fish Boom FC
48 2,147 13:29 17:09 32:51 ⛏ Fish Boom FC
47 2,105 12:54 17:39 34:58 ⛏ Fish Boom FC
46 2,057 12:34 22:02 41:32 ⚔ Fish Boom into Scouts
42 1,911 13:29 17:44 37:26 ⛏ Fish Boom FC
26 1,190 14:16 18:25 29:52 ⛏ Fish Boom FC
22 998 13:20 19:27 38:15 ⛏ Fish Boom FC
17 785 12:55 20:27 36:43 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,080 16,780 14,665 7,035 63,560 74,663
13,575 17,240 10,275 5,250 46,340 50,791
19,375 13,390 7,285 4,310 44,360 48,302
12,700 20,266 7,595 2,005 42,566 43,597
14,695 13,991 8,275 4,230 41,191 44,009
15,690 11,676 7,615 2,375 37,356 38,792
10,550 13,123 6,945 1,700 32,318 38,122
10,710 12,900 3,700 1,890 29,200 30,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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