AoeStats
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Arena

511485641Analyzed
3v3 RM · 14d ago on Oct 5, 2026· 43m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
931
+15
🇺🇸 Britons · United States
891
+17
🇩🇪 Malians · Germany
859
+31
vs
🇨🇳 Mongols · China
948
-18
🇭🇰 Berbers · Hong Kong SAR China
943
-18
🇿🇦 Spanish · South Africa
846
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,244 10:38 14:38 28:33 ⛏ Fast Castle
46 1,998 11:41 21:48 — ⛏ Fast Castle
31 1,324 10:39 17:18 37:12 ⚔ FC into Archers
26 1,111 11:22 15:35 31:11 ⛏ Fast Castle
22 949 11:56 16:28 31:03 ⛏ Fast Castle
17 723 10:48 14:35 30:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,095 16,075 11,115 2,150 52,435 56,551
24,335 14,925 7,995 2,150 49,405 58,898
17,550 18,610 7,595 2,400 46,155 57,122
23,045 12,125 8,470 2,150 45,790 64,814
12,930 12,565 5,830 2,800 34,125 43,251
10,360 9,625 5,160 1,080 26,225 30,052
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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