AoeStats
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Black Forest

511359684Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 92m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
630
+30
🇩🇪 Bulgarians · Germany
400
+21
🇩🇪 Franks · Germany
385
+22
vs
🇵🇱 Malians · Poland
550
-19
🇹🇷 Britons · Türkiye
537
-19
🇵🇱 Franks · Poland
492
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 2,873 15:13 20:36 35:40 ⛏ Fast Castle
20 1,891 12:33 31:31 42:03
20 1,817 15:24 32:10 53:06 ⛏ Fast Castle
17 1,527 12:02 22:28 35:23 ⛏ Fish Boom FC
14 1,303 15:05 30:25 48:44 ⛏ Fast Castle
9 797 14:21 28:06 46:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,080 17,970 53,170 5,235 135,455 141,862
49,930 26,365 49,360 4,355 130,010 171,443
32,590 14,815 35,145 2,835 85,385 89,814
24,125 34,760 19,895 2,050 80,830 89,529
12,900 31,690 27,135 3,120 74,845 108,278
28,875 16,275 20,100 5,190 70,440 78,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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