AoeStats
← Diegoko

Baltic

513291386Analyzed
4v4 RM · 24d ago on Oct 12, 2026· 43m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
951
+35
🇺🇸 Varangians · United States
897
+15
🇨🇱 Teutons · Chile
880
+42
🇨🇱 Goths · Chile
587
+27
vs
🇵🇱 Franks · Poland
896
-19
🇺🇸 Spanish · United States
853
-17
🇨🇳 Burgundians · China
849
-17
🇺🇸 Bohemians · United States
834
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,645 12:01 16:24 — ⛏ Fast Castle
25 1,092 13:00 17:10 — ⛏ Fish Boom FC
20 874 14:01 21:49 41:24 ⛏ Fish Boom FC
15 630 12:50 23:52 — ⚔ Archer Rush
14 607 13:05 19:27 37:22 ⛏ Fish Boom FC
12 502 14:42 21:49 — ⛏ Fish Boom FC
10 440 11:30 25:37 — ⚔ Scout Rush
9 397 10:31 14:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,375 9,445 8,815 850 34,485 46,241
12,835 6,435 8,070 1,005 28,345 29,770
12,775 8,531 4,925 1,500 27,731 30,501
11,930 8,700 4,530 1,125 26,285 31,830
10,580 8,089 2,590 865 22,124 23,763
8,700 7,540 1,630 3,015 20,885 23,469
7,245 5,995 1,490 200 14,930 21,009
5,865 4,995 1,185 100 12,145 19,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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