AoeStats
← Diegoko

African Clearing

513081635Analyzed
2v2 RM · 25d ago on Oct 12, 2026· 53m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
834
+15
🇨🇱 Khmer · Chile
834
+15
vs
🇨🇱 Turks · Chile
1026
-75
🇨🇱 Franks · Chile
617
-8
Player eAPM Actions Feudal Castle Imperial Opening
29 1,539 14:30 19:14 43:41 ⛏ Fast Castle
21 1,124 17:00 33:21 37:29 ⚔ Scout Rush
14 728 15:10 22:53 — ⚔ FC into Scouts
7 385 23:07 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
21,575 9,495 7,630 850 39,550 50,084
15,435 10,515 6,095 1,700 33,745 58,286
8,780 6,225 2,295 1,425 18,725 19,311
3,360 2,701 370 425 6,856 7,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.