AoeStats
← DrErChivo

African Clearing

513453073Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 32m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1098
+18
🇺🇸 Armenians · United States
1090
+18
vs
🇫🇷 Vietnamese · France
1168
-19
🇫🇷 Georgians · France
1114
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 1,502 12:06 30:06 — ⚔ Scouts into Towers
35 1,125 12:41 20:14 — ⚔ Scout Rush
30 957 13:40 24:41 — ⚔ M@A Rush
19 613 15:29 19:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,225 4,311 1,340 365 14,241 16,158
6,450 4,915 1,345 850 13,560 15,130
4,355 3,181 840 1,600 9,976 9,361
5,405 3,345 400 725 9,875 11,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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