AoeStats
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Black Forest

519998374Analyzed
3v3 RM · 7h ago on Nov 9, 2026· 56m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Burgundians · Lithuania
572
+19
🇱🇹 Maya · Lithuania
561
+19
🇹🇷 Bulgarians · Türkiye
547
+20
vs
🇦🇷 Franks · Argentina
666
-50
🇦🇷 Persians · Argentina
615
-41
🇦🇷 Byzantines · Argentina
615
-41
Player eAPM Actions Feudal Castle Imperial Opening
20 1,113 11:12 17:28 41:21 ⛏ Fast Castle
19 1,095 13:08 19:14 33:55 ⛏ Fast Castle
19 1,098 13:25 30:41 55:17 ⚔ Drush
17 972 14:15 22:25 36:04 ⛏ Fast Castle
16 912 13:38 — — ⚔ Skirmisher Rush
10 579 11:02 27:01 41:11

Resources

Player Food Wood Gold Stone Spent Collected
22,755 20,490 11,905 2,850 58,000 81,092
17,180 18,813 9,645 1,860 47,498 61,559
22,970 10,915 10,195 2,200 46,280 61,928
15,310 13,216 7,520 2,325 38,371 39,014
10,390 4,955 2,990 1,345 19,680 19,668
4,225 2,410 100 185 6,920 7,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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